Due to many schools being closed on Thursday 8 June due to the election, the deadline for this years’ Innovation Challenge has been extended to Monday 12 June 2017.
How would you transform a John Lewis Community Hub for the benefit of your community, and our business?
We’re looking for teams of 9-11 year olds to think without limits and share their innovative ideas for utilising a Community Hub. A Community Hub is a designated space within the heart of some John Lewis shops used for short and long-term customer-enriching experiences, events and exhibitions, serving both community (including charity) and commercial purposes. Combining the two as much as possible, the sky’s the limit for how the space can be utilised.
Our judging panel will award great prizes to the teams who push boundaries and think beyond the obvious. 1st place prize is a state-of-the-art Ultimaker 2 Go 3D printer for the team’s school, a tablet and a Technology Will Save Us make-it-yourself kit for each member of the team. The remaining teams in the top 10 will receive gift vouchers for their school and prizes per team member, download the Terms and Conditions for the full list.
Reasons to participate
Taking part provides pupils with an opportunity to work in a team to collaborate, communicate, apply understanding and generate ideas – all vital innovation skills needed for any future career.
The supporting workshop, broken into five clear stages, enables you to coach teams, and we have structured it to simulate a real project environment:
- An immersive experience - five expert John Lewis Partners set the scene for each stage via a briefing video with hints and tips for your teams
- Suitable for cross-curricular objectives (including literacy, art and design and maths)
- Use it in classroom activities or as part of a club.
- Teams of up to five pupils aged between 9-11 years old can enter (schools can enter multiple teams)
- Teams can submit their entries via, or through a combination of: written, drawn or video entries
- All entries must include the team's completed Project Report
- Only entries received by 23:59 on Monday 12 June 2017 will be accepted.
There are three different ways to submit teams’ entries, depending on their format, either:
- Posted to: Bringing Skills to Life, c/o Hopscotch Consulting, 328/9 Metal Box Factory, 30 Great Guildford Street, London, SE1 0HS
- Emailed to: email@example.com, (please note files over 8mb should be sent using the service below)
- Sent to: firstname.lastname@example.org using wetransfer.com (please note that there is a file restriction of 2GB using this service).
Teams’ entries must comprise of their creative response to the challenge, and a completed Project Report per team. Download the Terms & Conditions below for full details.
Got a question?
Don't hesitate to email email@example.com if you have any questions about this competition.
To get started
Simply download the Innovation Challenge pack below (Welsh available). It includes everything you'll need to take part including a summary, worksheets and a workshop guide. The expert scene-setter videos support the pack. Good luck.